003_20241106

Notes


We start speaking with Elden Keyward who was just freed.
Elden Keyward shares he had a dream that probably brought him here.
He doesn't seem to have any secret anymore. That is strange as all the other nobles did have a secret. We test if he lost his memory. Though he doesn't seem to have lost his memory.

Elden Keyward shares his knowledge of Vecna

We give Elden Keyward his notebook back that we found in a cell.
He shares with us:

Jero Galgin's dead body contains:

We spoke to the cultists. They like to us the last noble to complete the ritual.
Dazzle the blue dragon whirmling like to be brought back to his home. He came from a Cravases of Dusk

QUEST: Return Dazzle

Ymir opens the cell of Indrina Lancensettle.
We try to get out of the Helex Mausoleum. But a Cravases of Dusk opens that sucks us in.
We try to get away from it. But Iro and Raxlin get lifted up. But with quick thinking and help of Dazzle we managed to get outside the Helex Mausoleum.

When we are outside. We see the Helex Mausoleum disappear only a hole in the floor remains. Dazzle knows it is a portal to another plane. But it's a random plane.

Indrina Lancensettle tells us that Lord Neverember is interested in the family of Indrina Lancensettle.

The nobles scatter and we discuss what to do with the quest Lord Neverember gave us. We decide to go and meet him without Dazzle. Dazzle stays in the Neverdeath Graveyard.
Dazzle goes into Dolindar Tomb.

We go to the mansion of Lord Neverember
He promises us we get our house somewhere we want. We can leave our request with his helper. We also gain a bag of 9000GP.

We do some shopping that will resolve outside of the session.

We return to Dazzle. We hear a scream. We see Dazzle being annoyed by a spirit.
The spirit tells us there is a pest down in the Dolindar Tomb that came form the Helex Mausoleum. We promise to go and get it.

We find 2 chests that are left open a bit. There are creatures in it that attack us. We destroy the. In a further room we see a chest on a floor that is separated with spikes and rubble.
The chests gives a unwarier feeling. We discuss if we need to open the chest or not. Eventually Raxlin opens the chest. A Cravases of Dusk seems to be inside.

In the last room we find a Gold Helmet (280 GP) and a Drift Globe with a map of the outlands. Neckless of Adaptations. A book titled Out of the Endless Prison.

We go to a high class tavern while 3 of them are going into the Gene bottle.
His Gene (Dao) gets mad with Raxlin that he brings guests into his home.
Raxlin and Dao discuss that we are probably fighting Vecna and if he is allowed to challenge

When we try to leave the tavern we are pulled away suddenly and are teleported somewhere else. In front of us we see 3 people. Gribkoan knows the faces.
They seem to be suppressed.

They tell us they just did a spell. We should be linked to Vecna in some way.
Lady Silverhand asks us to tell a secret to test. Iro tests using the first secret we found and it leaves all of our heads. Iro feels stronger.

Lady Silverhand tells us they tried to calls a wish to get rid of Vecna but it didn't complete of failed.

We are on a floating city just above the Outlands Sigil Sanctum
Lord Mordenkainen knows of a way probably to get rid of Vecna. There is an Item that could help. Rod of Seven Parts every part has the power to cast 1 spell. You can connect parts. It requires attunement. When the rod is completed it has additional effects.

It sounds of a myth. Lord Mordenkainen says he has the first part of the Rod of Seven Parts.

QUEST: Find the Rod of Seven Parts

We can get a direct portal to Webs Edge a place in the Underdark
We travel through the realm to see if there is anything useful. In the library we collect some books.

Dazzle knows he comes for the Warlue Desert

We LEVEL UP

Loot