018_20251217
Notes
Raxlin, Gribkoan and Ymir go into the lamp of Jack. Iro holds guard again. We Short Rest.
Raxlin did think about him not being a dragon. He now beleives he is a kobolt. But still thinks he can change into a dragon. Jack tells him he is a very special kobolt that has the memories of Elderhunter.
Iro hears music behind a door. After the rest we pull open the door and are overwelmed by music.
8 musical instruments are played by magic. Punching them doesn't change anything. On the back wall there are masks. Through the mouth we can see other rooms.
On the masks we see the text "Pay toll in blood or music". Iro translates playing music part. We struddle to play the musical but fail. Ymir cuts herself and smears the mask.
Next up is a library full of bookcases. Which we skip and open the left door. Behind that door is a black void. Light and sounds disappears. Gribkoan rushes in... as usual. The rest follows a bit. Iro follows after much deliberations and throwing a scimitar and Hori-01 through the blackness.
Before Iro is back Ymir hits Hori-01 into pieces. Iro sees this, picks up Hori-01 and leaves. Raxlin follows him and we discuss how the group functions. We gather and Iro asks people to communicate before we do weird stuff.
Eventually with the illusion of Raxlin we discover the north arch. It leads to a grassy field with a stary night sky. This might be an illusion as it seems to slightly flicker. We all go through the North arch and are teleported to a room with an illusion. But we break the illusion when we look propperly at the sky. The room contains a door and a wooden chest. We break open the chest and find the ring.
Next room has a gazebo with a fountain. A couple of doors.
We find a door leading to the room with the juggurnaugts
Another door finds a triangular room with 3 chests.
We follow the portal backs and go to the portal leading to the small closet. We hack our way through and end up into the library. We find out there are 2 closets in the libary that
We end up in a hexogonal chaimber with a bridge. Under it a black vortex. The tiles of the bridge form runes of schools of magic. A text read "The vortex eats magic save for what it was born from". Using that knowledge we manage to cross it using the Evocation and Transmutation runes.
Further we see a umbralla stand with 3 staffs of wood.
- One silver with a sphere
- A long stick
- A long wooden staff (ebony wand decorated with feathers)
We find an Immovable Rod
And an unknown silver staff with a sphere.
We find a room fully underwater. Door on the other side. We case an arcane gate to cross it without disturbing the creature in the water. It turns out the be Nif. Her body is in state of .
She tells us she had a vision. Her family was going to get cut up into shit. So she came here to try and protect her family. But she failed and now she is here. She described that further up is a room with a Lich in black and a weak Lich.
We discuss what to do with Nif. She seems to be undead. Iro tries to heal / remove a desease. But it doesn't help her. We might need to look into finding a good cleric to help.
A hall further we find a small prison with Hori the maker of Iro.
We discuss. He confirms he is a Lich. He had done bad things but he is trying to change his past using Iro. Iro is handed his phylactery,. Hori-01 is handed over for reprogramming.
He likes to be taught being good by Iro. He says he will return as there is other stuff to do first. Hori tells us that the Death Knight lich might have a giant orange vase as a phylactery
We continue to a large room with the Death Knight we have met before. He is awaiting us. All the item from the archeoligists are here. We get into a battle. We destroy him but Gribkoan and Ymir fall down.
Gribkoan destroys everything he can find in the small room behind it. We think this is his phylactery. In the room we find.
Loot
- 479 SP
- 342 GP
- 179 PP
- 1 jade gameboard 7500GP
- ruby earrings (500GP)
- 3 fireopals 1000GP
- Silk sashe containing a rod piece
Questions
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